What Happened To VR? - GoTechTalk

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Sunday, January 20, 2019

What Happened To VR?























When Oculus Rift and HTC Vive hit the market, the gaming world was excited at the possibility of everyone being able to strap on a headset and be instantly immersed in a realistic virtual world that responded to the players every move seamlessly.

So hyped was the potential of VR that Facebook acquired Oculus VR spending $2 Million in 2014, and now we are in 2019 the VR scene is kind of a past tense, as headset manufacturers slashing their prices in an attempt to boost their sales, but the graphics have certainly come a long way, although many of you who have tried one of these VR headsets have come away impressed with the experienced. 

VR has fallen short in areas other than what you see and here once you put on the headset, the high frame rates needed for a smooth VR experience that demands fairly high-end computer hardware which when combined with an expensive VR headset is out of reach for many consumers, and even if you have the money for a VR setup they are not immune to a criticism that is common in many wearables, people just don't particularly want to wear a bunch of gadgets but many consumers were reportedly turned off by the weight and bulky VR headsets as well as the cables connecting them to their PC or PlayStation asit was and on the subject of bulk the amount of space needed to get the full room scale VR experience is a straight-up non-starter for people living in smaller spaces especially if they already have a large gaming tower in battle station that's taking up complete room then there's the lack of solid VR focused games out there.

Developer reaction to VR platforms has been a little lacking due to sales of the headsets themselves where it's hard for the entire ecosystem to gain momentum and this is a problem that is exacerbated by the fact that VR development is more difficult and expensive than regular game development due to the technological challenges involved for one thing the game engines that are needed to develop and refine these VR titles are still themselves being developed since the tech is relatively new and there aren't many experienced developers working on VR over the last 10 or 20 years because like it's new uh-huh.

So are we saying that we should just give up any hope that VR will ever be relevant ??

Oh no at least not in the long term the technology does have potential especially when you consider that mainstream VR headsets have only been around a few years and the wireless adapters for them are starting to appear in the market additionally VR could simply prove to be more popular for applications other than gaming than we expected such as education, healthcare, engineering but it's also pretty clear that with the obstacles we have it may be quite a few years before VR becomes a fixture in our homes especially as augmented reality experiences and this includes everything from snapchat filters to Pokemon go have commanded far more attention in the immersive entertainment space with developers seeing it as a much more lucrative cash cow than VR gaming but don't worry if spending half your salary on a VR setup is unrealistic for you there's good news I hear that sitting in a real cubicle for eight hours a day is actually a pretty close approximation of job simulator in VR.



Alright, guys, that's the end of the blog, thanks for reading the whole way through if you enjoyed this blog please share it with someone who would be interested and leave a comment, Thanks for reading guys.

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